When gesture meets freedom

Every great innovation is born from a real need.
DualPicks was born this way: from a hand that wanted the freedom to play, without compromise.

How the idea was born

DualPicks was born from a musician's direct experience, even before it was a design project.

Roberto Bufarini has been playing guitar since he was 14.
From classical to electric guitar, through different styles and techniques, one difficulty always recurred: the pick.
When switching from fingers to solo parts, the pick would fall.
Or it would force pauses, unnatural movements, or micro-interruptions that interrupted the flow of the music.

It wasn't a technical problem.
It was a problem of continuity of movement.

The problem to be solved

The market offered only partial solutions:

  • rigid and uncomfortable thumbpicks
  • pick holders attached to the guitar
  • manual tricks used only by expert musicians

They all had a common limitation:
they forced the musician to adapt to the instrument, rather than the other way around.

The goal became clear:
Play anything, anytime, without having to think about a pick.

Intuition

The turning point comes with a simple, almost obvious question:

“What if the pick stayed in your hand?”

The palm, already part of the natural gesture, could become the ideal place to "hide" the pick when not needed, and retrieve it instantly when needed.

Not a trick.
A system.

The first prototypes

The first prototypes are born: rough, experimental, and different from each other.
Each version improves a detail: angles, elasticity, pick position, comfort on the thumb and forefinger.

The work isn't immediate.
It takes four years of testing, errors, and continuous improvement to transform an intuition into a natural gesture.

The starting point

The strap was made of Velcro and the shape was still far from the current one.
This version wasn't created to be perfect, but to answer a single question:
Does the idea really work during the musical gesture?

It's the prototype that proves that the direction is the right one.

Exploration

New elements are introduced to improve stability and pick recovery.
The structure becomes more complex, but the priority is one: making the movement immediate.

The aim is not yet simplicity, but understanding.

Simplification

Once you've figured out what's really needed, the subtraction begins.
The form is refined.
The components are reduced. Every superfluous element is eliminated. Function drives the design. The gesture becomes more fluid, more natural, more controllable.

This is where DualPicks begins to resemble what it is today.

Primo piano del supporto Dual Picks con plettro rosso montato

From function to form

Over time, the study converged on an essential geometry: the triangle.

It was not an aesthetic choice.
It was a functional one, born from observation of the hand.
Form and ergonomics began to coincide.
Movement became guided, natural, never forced.

The end stop was also born, which limits the retraction of the flap and makes the gesture always controllable and recoverable.

Find out how DualPicks has evolved

The patent

DualPicks is not an improvised accessory.
It is the result of a structured research process.

This is why it has been patented:
to protect the idea, the project, and its uniqueness.

From idea to brand

Over time, DualPicks stops being just an object.
It becomes a brand.

A brand that believes in:

  • silent innovation,
  • accessibility,
  • inclusiveness,
  • respect for the hand.

Not a gadget, but a natural extension of the gesture.

The team

Behind DualPicks is a clear vision:
to free the hand from its limitations.

Even when the team is small, the mission is big.

Every design, communication, and development choice follows a single principle:
If it doesn't make the gesture easier, it's not true innovation.

DualPicks looks ahead

The future vision

  • Music schools,
  • artists and multi-instrumentalists,
  • signature versions,
  • new products dedicated to writing and digital,
  • increasingly inclusive accessories.

The goal is not just to sell a product.

It's to become a standard for those who want to play, create, and work continuously.

DualPicks

Creativity without limits. Always.